Solaris Display Driver – x64/x86 346.16 | Solaris x86/x64

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*This download includes the NVIDIA graphics driver and an option to additionally install the NVIDIA App. Details for use of the software can be found in the NVIDIA GeForce Software license and NVIDIA App License Agreement respectively.

*This download includes the NVIDIA graphics driver and an option to additionally install the NVIDIA App. Details for use of the software can be found in the NVIDIA GeForce Software license and NVIDIA App License Agreement respectively.

By clicking the "Download" button, you are confirming that you have read and agree to be bound by the License For Customer Use of NVIDIA Software for use of the driver. The driver will begin downloading immediately after clicking on the "Download" button. NVIDIA recommends users update to the latest driver version.

Driver Version: 346.16 | BETA
Release Date: Thu Nov 13, 2014
Operating System: Solaris x86/x64
Language: English (US)
File Size: 73.55 MB

By clicking the "Download" button, you are confirming that you have read and agree to be bound by the License For Customer Use of NVIDIA Software for use of the driver. The driver will begin downloading immediately after clicking on the "Download" button. NVIDIA recommends users update to the latest driver version.

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  • Fixed a bug that caused a blank screen when setting a mode requiring YUV 4:2:0 compression. These modes are not currently supported.
  • Fixed a bug that caused an incorrect DisplayPort link configuration to be displayed after a hotplug or unplug.
  • Added support for the following EGL extensions:
    • EGL_EXT_device_base
      EGL_EXT_platform_device
      EGL_EXT_output_base
  • Added the ability to increase the operating voltage on certain GeForce GPUs in the GeForce GTX 400 series and later. Voltage adjustments are done at the user's own risk. See the documentation on the "CoolBits" X configuration option in the README for details.
  • Added accelerated support for r8g8b8a8, r8g8b8x8, b8g8r8a8 and b8g8r8x8 RENDER formats.
  • Updated nvidia-settings to take advantage of GTK+ 3, when available. This is implemented by building the nvidia-settings user interface into separate shared libraries (libnvidia-gtk2.so, libnvidia-gtk3.so), and loading the correct one at run-time.
  • Added the nvidia-settings option --gtk-library to allow specifying the path of the directory containing the user interface library or the path and filename of the specific library to use.
  • Fixed a GLSL compiler bug that would produce corruption when running games such as Far Cry 3 in Wine.
  • Fixed the EGL_KHR_stream_cross_process_fd extension.
  • Fixed rendering corruption that sometimes happened when calling
    • DrawElementsInstancedBaseVertexBaseInstance(),
      DrawElementsInstancedBaseInstance(),
      or DrawArraysInstancedBaseInstance().
  • Dramatically improved OpenGL Framebuffer Object creation performance.
  • Removed the limit on the maximum number of OpenGL Framebuffer Objects.
  • Updated the NVIDIA OpenGL driver to prefer $XDG_CACHE_HOME over $HOME as the default location for storing the GL shader disk cache.

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