Download Drivers

Gamescom_Summary_Article

Gamescom_RTX_DLSS_Games

Black_Myth_Wukong_Gamescom

Gamescom_ACE_Announcements

Gamescom_Star_Wars_Outlaws_40_Series_Bundle

Linux Display Driver - x86

 
Version: 346.35
Release Date: 2015.1.16
Operating System: Linux 32-bit
Language: English (US)
File Size: 38.81 MB
Download

Release Highlights
Supported products
Additional information
  • Added support for the following GPUs:
    • GeForce GTX 960
      GeForce 800A
      GeForce 800M
      GeForce GTX 970M
      GeForce GTX 980M
  • Added support for X.Org xserver ABI 19 (xorg-server 1.17).
  • Improved compatibility with recent Linux kernels.
  • Fixed a bug that prevented internal 4K panels on some laptops from being driven at a sufficient bandwidth to support their native resolutions.
  • Fixed a regression that prevented the NVIDIA kernel module from loading in some virtualized environments such as Amazon Web Services.
  • Fixed a regression that caused displays to be detected incorrectly on some notebook systems.
  • Fixed a bug that could cause X to freeze when using Base Mosaic.
  • Fixed a regression that prevented the NVIDIA X driver from recognizing Base Mosaic layouts generated by the nvidia-settings control panel.
  • Updated the NVIDIA X driver to reject frame packed interlaced HDMI 3D modes during mode validation. These modes were being validated by the driver, despite never having been supported.
  • Fixed a bug that prevented the console from being restored after forcefully terminating X, on some GPUs with multiple DisplayPort monitors attached. This bug also subsequently prevented X from being started following the failed console restoration.
  • Updated the version of libvdpau shipped with the driver to 0.9.  This version honors the VDPAU_DRIVER_PATH environment variable and fixes a race condition if multiple threads call VdpDeviceCreateX11 simultaneously. See

    http://lists.freedesktop.org/archives/vdpau/2014-December/000274.html for more information.

    Please note that users are encouraged to use their distribution's libvdpau packages rather than relying on the one shipped with the NVIDIA graphics driver.

  • Fixed a bug that caused the ACPI hotkey mask to be set incorrectly on some laptops even when the EnableACPIHotkeys option is disabled.
  • Disabled the EnableACPIHotkeys option by default.  This option is now considered deprecated and will be removed in a future driver release. On modern Linux systems, display change hotkey events are delivered to the desktop environment as key press events, and the desktop environment handles the display change by issuing requests through the X Resize and Rotate extension (RandR).
  • Fixed a bug that caused the screen image to be shifted when screen transformations (such as rotations or reflections) were enabled on a G-SYNC display attached to a Kepler-based GPU.
  • Fixed a bug that caused a blank screen when setting a mode requiring YUV 4:2:0 compression. These modes are not currently supported.
  • Fixed a bug that caused an incorrect DisplayPort link configuration to be displayed after a hotplug or unplug.
  • Added support for decoding VP8 video streams using the NVCUVID API on GPUs with VP8 hardware decode support.
  • Added support for the following EGL extensions:
    • EGL_EXT_device_base
      EGL_EXT_platform_device
      EGL_EXT_output_base
  • Added the ability to increase the operating voltage on certain GeForce GPUs in the GeForce GTX 400 series and later. Voltage adjustments are done at the user's own risk. See the documentation on the "CoolBits" X configuration option in the README for details.
  • Added support for NVENC on GeForce GPUs. For more details on the NVENC SDK, see: https://developer.nvidia.com/nvidia-video-codec-sdk.
  • Removed a sanity check in nvidia-installer that tested the availability of POSIX shared memory. The NVIDIA GPU driver has not required POSIX shared memory since release 270.xx.
  • Removed the NVIDIA Unified Memory kernel module, nvidia-uvm.ko, from the driver package on 32-bit architectures.
  • Added accelerated support for r8g8b8a8, r8g8b8x8, b8g8r8a8 and b8g8r8x8 RENDER formats.
  • Updated nvidia-settings to take advantage of GTK+ 3, when available. This is implemented by building the nvidia-settings user interface into separate shared libraries (libnvidia-gtk2.so, libnvidia-gtk3.so), and loading the correct one at run-time.
  • Added the nvidia-settings option --gtk-library to allow specifying the path of the directory containing the user interface library or the path and filename of the specific library to use.
  • Added support in nvidia-settings for a GTK+ 3 user interface on x86 and x86_64.
  • Added the nvidia-settings option --use-gtk2 to force the use of the GTK+ 2 UI library.
  • Updated nvidia-installer to install a file in the system's xorg.conf.d directory, when a sufficiently new X server is detected, to cause the X server to load the "nvidia" X driver automatically if it is started after the NVIDIA kernel module is loaded.

    This feature is supported in X.Org xserver 1.16 and higher when running on Linux 3.9 or higher with CONFIG_DRM enabled.

  • Improved the performance of nvidia-installer by enabling the use of parallel make when building the NVIDIA kernel modules. The concurrency level can be set with the --concurrency-level option, and defaults to the number of detected CPUs.
  • Updated nvidia-installer to determine default installation locations for libraries based on the presence of known paths in the ldconfig(8) cache and the filesystem, rather than hardcoded distro-specific paths.
  • Fixed a GLSL compiler bug that would produce corruption when running games such as Far Cry 3 in Wine.
  • Fixed the EGL_KHR_stream_cross_process_fd extension.
  • Fixed rendering corruption that sometimes happened when calling DrawElementsInstancedBaseVertexBaseInstance(), DrawElementsInstancedBaseInstance(), or DrawArraysInstancedBaseInstance().
  • Dramatically improved OpenGL Framebuffer Object creation performance.
  • Removed the limit on the maximum number of OpenGL Framebuffer Objects.
  • Updated the NVIDIA OpenGL driver to prefer $XDG_CACHE_HOME over $HOME as the default location for storing the GL shader disk cache.


<