Download Drivers

Gamescom_Summary_Article

Gamescom_RTX_DLSS_Games

Black_Myth_Wukong_Gamescom

Gamescom_ACE_Announcements

Gamescom_Star_Wars_Outlaws_40_Series_Bundle

Linux x64 (AMD64/EM64T) Display Driver

 
Version: 349.16
Release Date: 2015.4.14
Operating System: Linux 64-bit
Language: English (US)
File Size: 73.92 MB
Download

Release Highlights
Supported products
Additional information
  • Added support for the following GPUs:
    • Quadro K1200
      Quadro M6000
      GeForce 920M
      GeForce 930A
      GeForce 930M
      GeForce 940M
      GeForce GTX 950M
      GeForce GTX 960M
      GeForce GTX TITAN X
  • Added support for G-SYNC monitors when used together with non-G-SYNC monitors.  When G-SYNC is enabled, non-G-SYNC monitors will display with tearing.
  • Fixed a bug that caused nvidia-settings to crash when assigning an attribute whose value is a display ID on a system with multiple X screens.
  • Updated the reporting of in-use video memory in the nvidia-settings control panel to use the same accounting methods used in other tools such as nvidia-smi. nvidia-settings was not taking some allocations into account, e.g. framebuffer memory for the efifb console on UEFI systems, causing discrepancies in the values reported by different tools.
  • Removed the "EnableACPIHotkeys" X configuration option. This option has been deprecated and disabled by default since driver version 346.35. On modern Linux systems, display change hotkey events are delivered to the desktop environment as key press events, and the desktop environment handles the display change by issuing requests through the X Resize and Rotate extension (RandR).
  • Added support for lossless H.264/AVC video streams to VDPAU.
  • Added support for VDPAU Feature Set F to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set F are capable of hardware-accelerated decoding of H.265/HEVC video streams.
  • Fixed a bug that prevented GPU fan speed changes from getting reflected in the text box on Thermal settings page.
  • Added nvidia-settings commandline support to query the current and targeted GPU fan speed.
  • Added a checkbox to nvidia-settings to enable a visual indicator that shows when G-SYNC is being used.  This is helpful for displays that don't indicate themselves whether they are operating in G-SYNC mode or normal mode.

    This setting can also be enabled by running the command line

    nvidia-settings -a ShowGSYNCVisualIndicator=1

  • Added support for the X.Org X server's "-background none" option. When enabled, the NVIDIA driver will try to copy the framebuffer console's contents out of /dev/fb0.  If that cannot be done, then the screen is cleared to black.
  • Added support for YUV 4:2:0 compression to enable HDMI 2.0 4K@60Hz modes when either the display or GPU is incapable of driving these modes in RGB 4:4:4.  See NoEdidHDMI2Check in the README for details.
  • Fixed a bug that could cause multi-threaded applications to crash when multiple threads used the EGL driver at the same time.
  • Fixed a bug that caused Sync to VBlank to not work correctly with XVideo applications in certain configurations.
  • Fixed a bug that prevented the X driver from correctly interpreting some X configuration options when a display device name was given with a GPU UUID qualifier.
  • Fixed Pixel Buffer Object operations when row length is less than width. GL_[UN]PACK_ROW_LENGTH can be set to a value lower than the width of the operation being carried out. The OpenGL specification allows for this (the source or destination lines will be overlapping). Previously, our implementation of Pixel Buffer Objects did not support this case and would throw an error.
  • Fixed a bug that caused corruption when switching display modes in some applications that use transform feedback.
  • Fixed a bug that caused texture corruption on framebuffer depth attachments cleared using glClearTexImage().
  • Fixed a bug that artificially limited the maximum pixel clock on displays in some SLI Mosaic configurations.
  • Fixed a kernel memory leak that occurred when looping hardware-accelerated video decoding with VDPAU on Maxwell-based GPUs.


<