The leap from Unreal Engine 5.1 to 5.2 enhances graphics, performance, and player choice, helping users tailor their experience to the capabilities of their system.
Headlining the additions is NVIDIA RTX Direct Illumination (RTXDI), enabling each light source in DESORDRE to cast accurate ray-traced light and shadows, and be reflected in the game’s glossy environments. Performance remains fast thanks to RTXDI’s game-changing design, and on GeForce RTX 40 Series GPUs ray tracing gets even faster thanks to the addition of NVIDIA Shader Execution Reordering (SER) in the new update.
To ensure the highest frame rates when using RTXDI and other new features, SHK Interactive has leveraged the recently-released Unreal Engine 5.2 NVIDIA Streamline plugin to upgrade their existing DLSS 2 support to DLSS 3, featuring Frame Generation, Reflex, and Super Resolution.
When activated, DLSS 3 multiplies GeForce RTX 40 Series desktop GPU performance by an average of 3.6X at 4K, with the new, very demanding, max-quality Lumen and Nanite settings enabled. With this additional performance headroom, you also have the power to try experimental Unreal Engine 5.2 options that cranks options to 11, for the absolute highest levels of image quality.