Now you’ve seen how DLSS can improve image quality and performance, perhaps you’re wondering how it works?
First, we show a neural network thousands of screen captures from each DLSS game that are up to 64x
Super Sampled
(64xSS), and then another set of images captured without anti-aliasing. We then task the network
with
reviewing and comparing the shots, to learn how to approximate the quality of 64xSS without its immense performance cost.
As the network repeats the process its algorithms are tweaked, and
eventually
it learns to automate the process, delivering anti-aliasing approaching the quality of 64xSS, whilst avoiding the issues associated with TAA, such as screen-wide blurring, motion-based blur, ghosting, and
artifacting
on transparencies.
Of course, not everyone owns a supercomputer, so we package the trained data from our neural network into a small file that’s included with a Game Ready driver. With that, your GeForce RTX GPU will automatically know how to best render each DLSS game, ensuring optimum results each time.