Enter NVIDIA G-SYNC, which eliminates screen tearing, VSync input lag, and stutter. To achieve this feat, we build a G-SYNC module into monitors, allowing G-SYNC to synchronize the monitor to the output of the GPU, instead of the GPU to the monitor, resulting in a tear-free, faster, smoother experience that redefines gaming.
NVIDIA G-SYNC is so smooth and so fast, that testers have found themselves overshooting and missing targets because of the input and display lag that they have subconsciously accounted for during their many years of gaming. In addition to pro-gaming testers, we demonstrated G-SYNC to industry luminaries like John Carmack, Johan Andersson, Tim Sweeney, and Mark Rein. Mark, co-founder of Epic Games, was so enthused he couldn’t resist a teaser, telling his followers that he “saw the most amazing thing made by @nvidia. No, it's not a GPU, but gamers will love it.”
Tim Sweeney, creator of Epic’s industry-dominating Unreal Engine, called G-SYNC “the biggest leap forward in gaming monitors since we went from standard definition to high-def.” He added, “If you care about gaming, G-SYNC is going to make a huge difference in the experience.” The legendary John Carmack, architect of id Software’s engine, was similarly excited, saying “Once you play on a G-SYNC capable monitor, you’ll never go back.” Coming from a pioneer of the gaming industry, who’s also a bonafide rocket scientist, that’s high praise indeed.
Tim and John are established game-engine gurus; fast approaching that status is Johan Andersson, DICE’s technical director, and architect of the Frostbite engines that power several EA titles. As a man known for pushing the boundaries of technology, we were keen to shown Johan G-SYNC.
Following the G-SYNC demo, Johan simply said, “Our games have never looked or played better,” adding, “G-SYNC just blew me away!”
See what else Tim, John and Johan had to say about G-SYNC’s features and benefits in the video below.