Congratulations to the winners of the #CreateYourRetroverse Contest
Explore the Omniverse community's stunning 3D art created by connecting 3D applications together with Universal Scene Description (OpenUSD).
Whether you’re an NVIDIA Omniverse™ beginner, hobbyist, or a pro, we want to celebrate your creativity.
Share what you #MadeInOmniverse to be featured in the Omniverse gallery.
From architectural designers and 3D artists to material specialists and polygon modelers, hear from Omniverse users who’ve unlocked the powerful capabilities and potential of NVIDIA RTX™ and Omniverse.
Filmmaker
Growing up in the Philippines, award-winning filmmaker Jae Solina says he turned to movies as a reminder that the world was much larger than himself and his homeland. He started the popular YouTube channel JSFILMZ a decade ago as a way to share home videos he made for fun. Since then, he’s expanded the channel to showcase his computer graphics-based movies as well as post tutorials for virtual filmmaking with tools, including NVIDIA Omniverse. Solina uses an NVIDIA GeForce RTX 3060 GPU and Omniverse apps like Audio2Face, Create, and Machinima to create his films virtually. He also uses Omniverse Connectors for 3D applications like Blender and Autodesk Maya, as well as Reallusion’s iClone and Character Creator, with which he edits motion-capture data.
Animator and CEO, Just Art Animation Studios
Benjamin Sokomba Dazhi, aka Benny Dee, has learned the ins and outs of the entertainment industry from many angles—first as a rapper, then as a music video director, and now as a full-time animator. After eight years of self-teaching, Dazhi has mastered the art of animation landing roles as head animator for the film The Legend of Oronpoto and as creator and director of the Cartoon Network Africa Dance Challenge, a series of dance-along animations that teaches children African-inspired choreography. Dazhi uses NVIDIA Omniverse with RTX-powered GPUs with Reallusion’s iClone and Character Creator to supercharge his artistic workflow. He also uses Omniverse Connectors for Reallusion apps for character and props creation and animation, set dressing, and cinematics.
Digital Artist
An avid hackathon-goer growing up, Song has shared her love of cutting-edge, open-source technology by hosting hackathons in more than a dozen countries. She saw a multitude of groundbreaking uses for technology at these events and was spurred to use AI as a tool to foster art and creativity. Her recent works of AI-based, immersive, multi-dimensional art focus on portraying philosophical and aesthetic themes from traditional Chinese culture. Song uses Kaolin—her favorite Omniverse app—to inspect 3D datasets, visualize a model’s 3D outputs, and render synthetic datasets. Song imported models and animations from Blender and Unity into Omniverse. And with Omniverse Audio2Face, Song animated a virtual poet character that she plans to integrate with her “Peony Dream” piece.
Professor, Universidad de Artes Digitales (UAD)
Students majoring in game development engineering at the Universidad de Artes Digitales (UAD) in Guadalajara, Mexico, don’t just learn about what goes into video game engines, they create them from scratch.In the class “Tools for Game Development,” taught by Marco Millán, the final assignment requires creating an NVIDIA Omniverse Connector—a plugin with a simple toolkit for users to sync data between different applications—for the real-time virtual collaboration and simulation platform. Once their connectors are integrated with Omniverse, students can use them to collaborate on video game scenes, share changes, and make improvements in real time.
Surfacing Artist, Mikros Animation
It was memories of playing Pac-Man and Super Mario Bros while growing up in Colombia’s sprawling capital of Bogotá that inspired Yenifer Macias's award-winning submission for the #CreateYourRetroverse contest, featured above. The contest asked NVIDIA Omniverse users to share scenes that visualize where their love for graphics began. For Macias, that passion goes back to childhood, and she loved video games—but was all the more wowed by their art. Using Omniverse and NVIDIA Studio hardware, Macias accelerates her work as a 3D artist making environments and props for video games, animation, films, and advertisements.