The leap from Unreal Engine 5.1 to 5.2 enhances graphics, performance, and player choice, helping users tailor their experience to the capabilities of their system.
Headlining the additions is NVIDIA RTX Direct Illumination (RTXDI), enabling each light source in DESORDRE to cast accurate ray-traced light and shadows, and be reflected in the game’s glossy environments. Performance remains fast thanks to RTXDI’s game-changing design, and on GeForce RTX 40 Series GPUs ray tracing gets even faster thanks to the addition of NVIDIA Shader Execution Reordering (SER) in the new update.
To ensure the highest frame rates when using RTXDI and other new features, SHK Interactive has leveraged the recently-released Unreal Engine 5.2 NVIDIA Streamline plugin to upgrade their existing DLSS 2 support to DLSS 3, featuring Frame Generation, Reflex, and Super Resolution. With the launch of the Reflex, gamers can enjoy up to 55% reduction in PC latency.
Head to DESORDRE: A Puzzle Game Adventure’s Steam page to learn more about the game, see trailers and screens, and to download a demo. And stay tuned to SHK Interactive’s social feeds, as they intend to upgrade to Unreal Engine 5.3 when it’s released, bringing even more goodness to the game.