Epic Games Unreal Engine 4.26 dramatically expands its robust feature set including new GPU-accelerated features!
Unreal Engine's light baking system, Lightmass, now offers a next-generation GPU-based beta leveraging DirectX 12 and DXR ray tracing, significantly reducing the time it takes to build complex scenes.
Multi-GPU (mGPU) support with NVIDIA NVLink enables scaling nDisplay to large LED volumes including specifying which GPU in your system should be used, for example to render an nDisplay viewport, and with in camera VFX scenarios assigning one GPU to render the camera inner frustum and another GPU to render the outer frustums, improving performance.
Epic has also released production ready hair and fur effects, animation in the sequencer, new environment lighting, movie render queue enhancements, and much more, all on top of continued support for RTX-accelerated real-time ray tracing.
For a quick preview check out the Unreal Engine 4.26 highlight reel.