Straight out of São Paulo, Brazil -- graphic designer and freelance photographer Leonardo Sang, or Leopardsang, founded the experimental virtual photography project VRP in 2011. When NVIDIA launched Ansel in 2016, Leonardo used the tool to create works featured at Screen Knowledges, LA (2018), Virtual Worlds, London (2019) and “Videojuegos. Los dos lados de la pantalla”, in Madrid (2019).
When asked what drives his work in the digital arts, Leonardo replied “My main goal is to create familiar and everyday-pictures using video games. Photos that most people can relate to, whether it’s in close-to-life places like Los Santos or the past in Kingdom Come’s 15th Century Bohemia.” The application of real life photography techniques within his virtual art portfolio is obvious, and incredibly effective.
To capture every minute detail from the game, RTX is key, Leonardo mentioned:
“RTX adds even more familiar elements to the picture... Having light physics behave how they do in real life is an underestimated detail that brings a lot of immersion, combined with all the other technologically advanced render techniques we have today.”
This hallway shot from Control not only has incredible symmetry juxtaposed by the light of a wall mounted flat screen, it shows the realism ray tracing brings to a setting as basic as an indoor shot alongside the shadowing apparent in the textured ceiling: