NVIDIA RTX IO leverages the advanced architectures of GeForce GPUs to offload dozens of CPU cores’ worth of work to your GPU, enabling faster game loading, and opening the door to a new era of large, incredibly detailed open world games. RTX IO is based on GDeflate, an open GPU compression standard contributed by NVIDIA, which is utilized by both Microsoft’s DirectStorage and new Vulkan Extensions.
Traditionally, data is sent from your disk drive to the CPU, decompressed through system memory, and sent to the GPU. This system is not designed with the capabilities of today’s Gen4 and Gen5 PCIe NVME SSDs in mind, using only a fraction of their capabilities. Bottlenecks from the CPU and System Memory, combined with bigger assets, limit the gains from newer SSDs, resulting in slower loading of assets, which can cause in-game texture pop-in, or longer loading times.