F1® teams devote as much attention to the aero-affecting chassis of their cars as they do their innards, and launch each new car with spectacular fanfare and glossy photos that make F1® fans weak at the knees. When replicating them for their games, Codemasters devotes more and more polygons each year, and applies ever-better rendering effects in an effort to perfectly replicate their polished appearance.
For Codemasters, the application of reflections and shadows have been particularly important, with significant resources invested in higher-quality effect presets, and custom-made techniques. Now, they’ve taken the next logical step and upgraded to ray tracing, adding real-time reflections and shadows.
With ray tracing, all surrounding detail is accurately reflected on each car, and on windows, water surfaces and other metallic game elements, which previously lacked reflections, or featured simple cube maps. Now, all reflect the world around them, improving fidelity and realism. And with ray-traced shadows, existing shadows are enhanced with more accurate detail that naturally softens and sharpens, and many more smaller game elements now cast shadows, further enhancing the realism and quality of circuits, cars, and other game elements.
To use both ray-traced settings, download and install our latest Game Ready Driver, and then activate the options in the in-game graphics menu.