NVIDIA DLSS is now delivering AI-powered performance upgrades in 200 released games and applications! With DLSS available for every major game engine, adoption has accelerated rapidly, and we have even more DLSS games to announce today.
This July, NVIDIA DLSS comes to Loopmancer and Hell Pie. During today’s Nacon Connect streaming event it was announced that The Lord of the Rings: Gollum™ and Stellrising will be launching this September with both NVIDIA DLSS and ray tracing. And, we can confirm that NVIDIA DLSS will be available at launch in both Warhammer 40,000: Darktide, and A Plague Tale: Requiem.
Machine learning is one of the hottest trends in the tech world and an undeniable advantage for DLSS. NVIDIA DLSS is the only AI-powered super resolution tech, and that advantage translates to game performance boosts of up to 2X. Being the only available super resolution technology that can tap into the power of a deep learning neural network, NVIDIA DLSS also maintains uncompromised image quality.
AI technologies and ray tracing are revolutionizing the way we play and create, and at the forefront of this game-changing movement is NVIDIA RTX, the fastest and most advanced platform for bleeding-edge applications and games. Read on to learn about the latest implementations of NVIDIA DLSS, and the latest games to leverage GeForce RTX RT Cores that accelerate ray tracing workloads to otherwise unobtainable frame rates.