KeokeN Interactive’s Deliver Us Mars launched earlier this year, continuing the story of Deliver Us The Moon, an early RTX game that was greatly enhanced by NVIDIA technologies. At launch, Deliver Us Mars boasted DLSS 3, NVIDIA Reflex, ray-traced reflections, and ray-traced shadows.
Today, a new update will further enhance Deliver Us Mars with NVIDIA Hybrid Ray Tracing Translucency, enabling reflection and refraction on windows, helmets, cockpit glass, and other transparent and translucent surfaces throughout the game.
See it in action alongside the ray-traced reflections and shadows in a new Ray Tracing and DLSS 3 RTX Deliver Us Mars trailer: