The NVIDIA Material Definition Language (MDL) gives you the freedom to share physically based materials and lights between supporting applications. For example, create an MDL material in an application like Adobe Substance 3D Designer, save it to your library, then use it in NVIDIA® Iray® or Chaos V-Ray, or any other supporting application. Build a library of MDL materials once and be confident they'll maintain their appearance as they move into all the applications in the workflow. It's an easy way to save significant time and effort.
Unlike a shading language that produces programs for a particular renderer, MDL materials define the behavior of light at a high level. Different renderers and tools interpret the light behavior and create the best possible image, whether it's an OpenGL-based application or physically based renderer like Iray.
An MDL Advisory Board, consisting of partners developing applications with MDL guides and manages the development of the MDL specification.
The NVIDIA vMaterial Library using MDL makes it easy to get started designing with a set of real-world materials. Use the vMaterials as they are or modify and layer them to create the look that's needed within the applications. Easily export the modified materials and move them to other supporting applications with just a few clicks.