Call of Duty: HQ serves as the hub for all Modern Warfare III content, enabling players to quickly access Multiplayer, Zombies, and the Firing Range. With the launch of Season 1, GeForce RTX gamers can now activate pre-game full ray tracing, also known as path tracing, in Call of Duty: Modern Warfare III and Call of Duty: Warzone’s lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.
Full Ray Tracing is a demanding but highly accurate way to render light and its effect on a scene. Reflections, shadows, ambient occlusion, and more are all amped up, letting your Call of Duty content shine with incredible detail and realism. Inspect your Gunsmith weapons with incredible detail, see your characters with pixel-perfect lighting and shadowing, head to the Firing Range to test your beautifully rendered loadouts, and marvel at immersive pre-game moments with you and your assembled squad.
All GeForce RTX gamers can activate Full Ray Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction. Ray Reconstruction replaces hand-tuned ray tracing denoisers with a new unified AI model, elevating the image quality of ray-traced effects and full ray tracing to new heights, further enhancing detail, realism and immersion.
For even faster performance, in Call of Duty lobbies and all available campaigns and modes for Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, and Call of Duty: Warzone, activate DLSS Frame Generation, which multiplies frame rates.
Additionally, GeForce RTX 40 Series path tracing performance gets even faster thanks to Activision’s use of Shader Execution Reordering (SER).