New, groundbreaking technology always gets better over time. In the case of ray tracing, our knowledge and experience from each game helps our engineers and partners to make better, faster, and more beautiful ray tracing effects in future titles, and to take new thinking and ideas back to previous titles, as with Battlefield V.
In addition, our driver teams continue to optimize the Turing architecture, its ray tracing RT Cores and its deep learning Tensor Cores, and to develop game-specific driver optimizations. This work has seen performance improved in our ray-traced titles by up to 10%: