With help from the NVIDIA team, Woods Bagot saw an early demo of Omniverse and was immediately enthralled by it. Built on USD, an open source format, Omniverse was the first solution that allowed the team to achieve real-time, synced collaboration.
“Omniverse is the only platform currently out there that solves the challenges of multi-user, real-time collaboration and visualization,” stated Shane Burger, Principal and Global Leader of Technical Innovation at Woods Bagot. “Additionally, the Omniverse roots in USD and open data standards make it a desirable platform to work with and build on top of.”
The team seamlessly integrated their existing design workflows and pipelines with Omniverse using Omniverse Connectors, enabling the designers to collaborate while using multiple applications such as Autodesk Revit and 3ds Max, McNeel Rhino, and Unreal Engine 4.
Woods Bagot also explored workflows using the Omniverse View app, a powerful visualization application for reviewing 3D design projects with physically accurate photorealism. Omniverse View, which has real-time ray traced and path traced modes, helps Woods Bagot visualize large, complex scenes in real time with multi-GPU support.