Linux-aarch64 (ARM64) Display Driver 455.23.04 | Linux aarch64

Drivers Home > Linux-aarch64 (ARM64) Display Driver

*This download includes the NVIDIA graphics driver and an option to additionally install the NVIDIA App. Details for use of the software can be found in the NVIDIA GeForce Software license and NVIDIA App License Agreement respectively.

*This download includes the NVIDIA graphics driver and an option to additionally install the NVIDIA App. Details for use of the software can be found in the NVIDIA GeForce Software license and NVIDIA App License Agreement respectively.

By clicking the "Download" button, you are confirming that you have read and agree to be bound by the License For Customer Use of NVIDIA Software for use of the driver. The driver will begin downloading immediately after clicking on the "Download" button. NVIDIA recommends users update to the latest driver version.

Driver Version: 455.23.04 | BETA
Release Date: Thu Sep 17, 2020
Operating System: Linux aarch64
Language: English (US)
File Size: 103.02 MB

By clicking the "Download" button, you are confirming that you have read and agree to be bound by the License For Customer Use of NVIDIA Software for use of the driver. The driver will begin downloading immediately after clicking on the "Download" button. NVIDIA recommends users update to the latest driver version.

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  • Added support for the following GPUs:
      GeForce RTX 3080
      GeForce RTX 3090
      GeForce MX450
  • Fixed a bug that prevented 8K displays from being used in portrait orientation on Pascal and earlier GPUs.
  • Fixed a bug which caused excessive CPU usage in Vulkan applications which create a large number of VkFence objects. This was particularly prevalent in the Steam Play title Red Dead Redemption 2.
  • Added support for a new device-local VkMemoryType which is host-coherent and host-visible. This may result in improved performance in some applications. Applications which are known to benefit from this new VkMemoryType include: DXVK Title DiRT Rally 2.0, Steam Play Title DOOM: Eternal, and DXVK title World of Warcraft.
  • Fixed a bug that caused WebKit-based applications to crash when running on Wayland.
  • Fixed a bug that led to display corruption at some resolutions when using an NVIDIA-driven display as a PRIME Display Offload sink.
  • Fixed a bug in a SPIR-V optimization that may cause conditional blocks to not execute.
  • Fixed a bug where calls to vkGetRandROutputDisplayEXT with unexpected inputs would generate X11 protocol errors. (https://bugs.winehq.org/show_bug.cgi?id=49407)
  • Fixed a small memory leak during exit of the NVIDIA EGL driver.
  • Removed support for the SLI modes "SFR", "AFR", and "AA". SLI Mosaic, Base Mosaic, GL_NV_gpu_multicast, and GLX_NV_multigpu_context are still supported.
  • Updated Base Mosaic support on GeForce to allow a maximum of five simultaneous displays, rather than three.
  • Fixed several synchronization bugs that could momentarily lock up the X server when moving/resizing/focusing OpenGL and Vulkan windows when PRIME Sync was enabled.
  • Added NVIDIA VDPAU driver support for decoding VP9 10- and 12-bit bitstreams. Note that VDPAU's presentation pipeline and OpenGL-VDPAU interop does not support 10- and 12-bit video surfaces yet. See the "VDPAU Support" appendix in the README for supported decoder profiles.
  • Fixed a bug that could cause dual-link DVI to be driven over a connector that only supports single-link DVI, when "NoMaxPClkCheck" is specified in the "ModeValidation" X configuration option. Note this fix may cause behavioral changes for configurations using this option.
  • Fixed a regression that allowed displays to enter DPMS mode even when DPMS is disabled in the X server settings.
  • Updated nvidia-settings to allow continued interaction with other pages and help content while editing application profiles.

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