NVIDIA Reflex features two major new technologies:
NVIDIA Reflex SDK: A new set of APIs for game developers to reduce and measure rendering latency. By integrating directly with the game, Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode.
“NVIDIA Reflex technology arms developers with new features to minimize latency in their games. We’re seeing excellent responsiveness and player control with Fortnite running on the GeForce RTX 30 Series.” - Nick Penwarden, VP of Engineering, Epic Games.
“Valorant was designed from the beginning to be a precise, competitive FPS, and that means doing everything we can to ensure crisp, responsive gameplay. With GeForce RTX 30 Series and NVIDIA Reflex technology, we're able to serve players around the world with the lowest render latency possible.” - Dave Heironymus, Director of Technology - Valorant / Riot Games
NVIDIA Reflex will deliver latency improvements in GPU-intensive gaming scenarios on GeForce GTX 900 and higher NVIDIA graphics cards in top competitive games, including Fortnite, Valorant, Apex Legends, Call of Duty: Black Ops Cold War, Call of Duty: Modern Warfare, Call of Duty: Warzone, and Destiny 2.
With popular mid-range cards, like the GeForce GTX 1660 Super, gamers can expect up to a 33% improvement in PC responsiveness with Reflex. Add in a GeForce RTX 3080 and a 360Hz G-SYNC esports display, and gamers can play like the pros with the very lowest latency possible.