This release re-introduced the terrible stuttering issues into FFVIIR that were solved in the previous Studio driver. This driver behaves like the GRD.
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You can use a tool like afterburner and then just exit out of it once you've set the clocks. It doesn't reset to default clocks when you exit.
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Thank you for confirming
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Same here. Even after I shut off every monitoring, RGB, and any other third party service I can think of I still have massive frame drops with a Vive Cosmos and 3090. I've found ways to mitigate it slightly but there is no silver bullet. This is a disgrace.
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Communication would go a long way here. "We're treating this as a high priority and we can reproduce it readily but we're having trouble isolating it and it's still being worked" or something would go a lot further than what we've got so far. These companies are so spineless and opaque these days because they get worried that their words might get used against them. For whatever reason they think a better alternative is radio silence.
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To be fair that issue was getting a lot of attention as well and there were a lot of angry people on that subject also. Both issues need to be fixed.
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Just throwing my hat in the ring on this one. Massively impacted on majorly overpriced RTX 3090 - a major reason I went for this card was to improve VR performance over 2080Ti. I've found that terminating every single background service that I possibly can will often improve the experience, but it's cumbersome and still sometimes fails to make a difference. One of the services that seems to impact this is NVIDIA's own services (overlay, etc). I had to use process lasso to block certain processes from executing because they like to restart themselves. I really hope this gets fixed soon.
Edit: I discovered today that if I use Process Lasso to set the "I/O Priority" of the game that I'm playing plus the VR Compositor to "High" it significantly reduces the jitter issue. I experimented with priority "Critical" and that helped further, though I'm not sure if there were some other side effects to this. I recommend others experiment with this workaround. It definitely was noticeable and as soon as I set it back to "normal" it started jittering like crazy again.
This release re-introduced the terrible stuttering issues into FFVIIR that were solved in the previous Studio driver. This driver behaves like the GRD.
You can use a tool like afterburner and then just exit out of it once you've set the clocks. It doesn't reset to default clocks when you exit.
Thank you for confirming
Same here. Even after I shut off every monitoring, RGB, and any other third party service I can think of I still have massive frame drops with a Vive Cosmos and 3090. I've found ways to mitigate it slightly but there is no silver bullet. This is a disgrace.
Communication would go a long way here. "We're treating this as a high priority and we can reproduce it readily but we're having trouble isolating it and it's still being worked" or something would go a lot further than what we've got so far. These companies are so spineless and opaque these days because they get worried that their words might get used against them. For whatever reason they think a better alternative is radio silence.
To be fair that issue was getting a lot of attention as well and there were a lot of angry people on that subject also. Both issues need to be fixed.
Just throwing my hat in the ring on this one. Massively impacted on majorly overpriced RTX 3090 - a major reason I went for this card was to improve VR performance over 2080Ti. I've found that terminating every single background service that I possibly can will often improve the experience, but it's cumbersome and still sometimes fails to make a difference. One of the services that seems to impact this is NVIDIA's own services (overlay, etc). I had to use process lasso to block certain processes from executing because they like to restart themselves. I really hope this gets fixed soon. Edit: I discovered today that if I use Process Lasso to set the "I/O Priority" of the game that I'm playing plus the VR Compositor to "High" it significantly reduces the jitter issue. I experimented with priority "Critical" and that helped further, though I'm not sure if there were some other side effects to this. I recommend others experiment with this workaround. It definitely was noticeable and as soon as I set it back to "normal" it started jittering like crazy again.