But despite this accelerated performance, you may find your framerate lower than you like. To help, Control includes robust resolution scaling options, as well as NVIDIA DLSS for GeForce RTX users. Using either of these techniques, players can decrease the graphics rendering resolution to accelerate framerates, while continuing to render the game's UI at their native screen resolution.
With the in-game "Render Resolution" option, that we refer to as Render or Resolution Scaling, you can select resolutions down to 1280x720 on a 16:9 monitor, and subsequently apply MSAA to smooth aliasing on the now-upscaled graphics.
To provide extra flexibility, NVIDIA DLSS in Control includes a new option that allows users to select the underlying target render resolution -- effectively a DLSS quality knob. Upon selecting NVIDIA DLSS, users can choose from one of two Render Resolutions. The lower of the two provides the biggest performance boost, while the other emphasizes higher image quality. This flexibility allows gamers to tune to their preferred experience.
On a 16:9 monitor, the available DLSS options at each resolution are:
- 3840x2160: Scale to 2560x1440 or 1920x1080
- 2560x1440: Scale to 1706x960 or 1280x720
- 1920x1080: Scale to 1280x720 or 960x540
Below, we compare DLSS to many other MSAA and Resolution Scaling configurations at all three resolutions. In general, we found that in static images NVIDIA DLSS delivers a noticeably clearer picture that retains more detail. For examples, take a look at these 2560x1440, 1920x1080 and 1706x960 comparisons.
And in-game, we see fewer upscale artifacts when the player or camera is moving, increasing clarity, fidelity, and detail, for a better gaming experience.