If you’ve spent time growing and developing a Minecraft Java world, you’ll be pleased to hear that it can be converted to the Windows 10 Bedrock format, which is required for Minecraft with RTX.
In this guide, we’ll walk you through the steps, but please be aware that this process is neither perfect nor foolproof, so please ensure you make backups of all worlds and files before proceeding.
Please note that this guide is unofficial guidance for world conversion. We use third party tools and we cannot guarantee that the product of these conversions will be the ideal experience during the Minecraft with RTX Beta.
For a guide on how to create PBR-enhanced ray tracing-compatible textures, head here.
In order to convert worlds, you’ll need the latest builds of Minecraft for Java and Windows 10, as well as some unofficially supported third party tools and applications.
Official Apps
Unofficial Apps
For world conversion, you’ll need to access your world files and game client files. These are the default locations:
If your world runs on a version of Minecraft Java earlier than 1.15.2, it needs updating before conversion to Bedrock can begin.
If you use World Edit or World Edit Forge’s features and schematics functions, your conversion process begins here. If this doesn’t apply, skip to the MCASelector section below.
At the time of writing, the Minecraft Bedrock Edition encounters errors when loading a converted world, unless you use MCASelector. This tool enables you to manually delete troublesome chunks containing water, bubble columns, smooth stone, Redstone Links and Nether Portal Links, en masse, saving you from having to manually re-edit those aspects of your world in Bedrock.
The process is quick and easy, and void spaces (ones with deleted chunks) will auto-populate with the correct Bedrock-specific chunks when converted, though you may wish to manually tweak or update certain aspects once in-game.
As always, it is recommended you keep a backup of your Java world before you begin.
1. Right click on mcaselector-1.9.3.jar, or a newer version, and “Open With…” Java
2. In the app, click File > Open and navigate to the folder containing your world’s .mca files, e.g. %USERPROFILE%\AppData\Roaming\.minecraft\saves\WorldName\region. Once in that folder, click “Select Folder”
3. The world will load into the app. Use middle mouse to navigate, and the mouse wheel to zoom in and out.
a. Note: Extremely large worlds may fail to load properly, or may take a long time to render
4. With the left mouse button, select the chunks that shouldn’t be converted. If you select a chunk accidentally, use right click to unselect.
a. Power users should try Tools > Filter Chunks, which can greatly accelerate the identification and location of specific chunk types
5. Click Selection > Delete Selected Chunks (Ctrl+D).
6. A warning window will pop up indicating you're about to delete a lot of chunks. Accept and wait.
7. Your Java world will now have the deleted/missing chunks:
8. MCA Selector can now be closed - if you discover after converting to Bedrock that you missed chunks, either manually edit in-game, or re-run the steps in MCA Selector before converting.
9. Convert the de-chunked Java world to Bedrock using the MCC Tool Chest instructions below.
With your Java world updated and prepared, we can now load MCC Tool Chest (Bedrock Edition) to initiate the conversion to the Windows 10 Bedrock format. Please note, once conversion begins there’s no going back, so ensure all your Java and Bedrock world files are fully backed up before beginning.
1. Install and load MCC Tool Chest (Bedrock Edition), hereafter referred to as “MCC”
2. Click File > Open and select your new, blank world
3. Click Tools → Convert → To Bedrock
4. You will be asked which Java world you wish to convert to Bedrock:
5. Select the world you wish to convert and you will be presented with a new screen
a. Note: if MCC can’t automagically find your Java world folder, it will show the screen below first. Using the folder icon on the upper right, next to “Minecraft Java world folder”, direct it the folder location, e.g. %USERPROFILE%\AppData\Roaming\.minecraft\saves\WorldName\, and follow subsequent prompts until you return to the conversion screen show below:
6. Leave all options as default and click “Convert”. Conversion will begin (note, this may take a while on larger worlds).
7. When finished, you’ll receive a “Conversion Completed” message. Click “Close” and you’ll be returned to the main MCC window.
8. The new window will look much the same as before, but now, click File → Save As → New World, give your converted Java to Bedrock world a name, and click “OK”.
9. Your Java world will now be saved, and will be accessible within Bedrock! If you don’t see it, open %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds and verify that the world folder is present.
10. Before we proceed further, there are a couple of things to note:
Minecraft saved worlds can be found in:
%LOCALAPPDATA%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds and/or %USERPROFILE%\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftWorlds, depending on the versions of the game you’ve used in the past.
Each folder within the minecraftWorlds directory is a game world. Please save it somewhere on your PC that is not within the Minecraft directory. You can also export worlds directly from Minecraft to your PC or laptop’s desktop by hitting the "Edit" pencil icon. Go to Play > click the Edit icon > scroll down on the new screen, press the "Export World" button.
12. Now that your world is converted, and placed in the proper minecraftWorlds folder, you need to embed a PBR ray tracing resource pack within your converted world save folder.
If you do not have a PBR capable resource pack already, you can download one from our servers:
Or if you wish to make one yourself, check out our guide on creating your own textures using the physically based rendering pipeline.
While initially daunting and complicated, world conversion can be completed in minutes once you’re familiar with the tools and workflow, enabling you to quickly bring all your Java worlds over to Bedrock, and then enhance with ray tracing in Minecraft with RTX.
For further details about the Minecraft with RTX Beta, check out our comprehensive, dedicated article.