Chaos Group’s V-Ray 5 release is now ready for Autodesk Maya users with out-of-core geometry support for rendering using NVIDIA CUDA, improving performance working with large scenes that aren’t able to fit into the GPU’s memory.
With this comes new GPU-accelerated features for lighting, materials and color management, such as LightMix to experiment with lighting changes after rendering and Layer Compositing to fine-tune and finish your images directly in the V-Ray frame buffer. This removes the need for a separate post-processing app.
Additional features include Light Path Expressions, Sun & Sky model, Expanded Materials, and ACEScg support. Finally, V-Ray GPU 5 adds a number of features that were previously only available on the CPU-only version, including 2D Displacement, OSL patterns, Phoenix Particle Shader, tyFlow support, improved shadow catching, and IBL ground projection.