Achieving real-time ray tracing requires a new hybrid rendering graphics platform, new GPU architecture, new DirectX API, and updates to the Frostbite engine used in the game. An early release of DXR real-time ray tracing will be available in an upcoming patch, near the Battlefield V Deluxe Edition release window.
With DXR enabled, surfaces and objects across Battlefield V’s cinematic War Stories and epic 64-player multiplayer maps will be enhanced with world’s first dynamic, real-time, ray-traced reflections, elevating graphical fidelity, realism and immersion to previously unobtainable levels. No battle will ever be the same. If you’re unfamiliar with real-time ray tracing, you can learn more about it here.
EA, DICE, and NVIDIA will also continue to optimize this implementation and deliver regular updates after its release.