BattlefieldTM V has been available since November 9th, delighting Origin Access gamers with its tight and responsive gameplay, spectacular graphics, and varied maps and modes. On November 15th, Deluxe Edition buyers join in the fun, and in
Included with this update will be the first release of
To experience the first release of
With everything installed and updated, head to the Graphics Setting menu in Battlefield V, enable DirectX 12, restart the game if prompted, click onto Advanced Settings, enable DXR, then scroll down and select a detail level for the “DXR Reflections Quality” setting.
Graphics Card | Resolution | Graphics Preset For Other Settings | First Release DXR Reflections Quality* |
---|---|---|---|
RTX 2070 | 1920x1080 | Ultra | Low |
RTX 2080 | 1920x1080 | Ultra | Low |
RTX 2080 Ti | 2560x1440 | Ultra | Low |
*We recommend in this first release of DXR that “DXR Raytraced Reflections Quality” be set to “Low” due to Battlefield V’s known issues when using “Medium”, “High”, and “Ultra” settings. EA, DICE, and NVIDIA will also continue to optimize this implementation and deliver regular updates.
Although preferences will vary, we recommend disabling the following settings from Video - Basic when DXR is enabled for the best overall experience:
The DXR Reflections Quality settings control how many rays are used in the scene, as well as what object surfaces receive those rays. Visual differences between the presets will scale according to the number of objects needing rays. By altering these presets, performance and image quality can be tuned to the gamer’s taste.
For settings tailored to your specific GPU and CPU, running at a resolution and framerate of your choice, load GeForce Experience, click onto Battlefield V, click the wrench icon next to “Optimize”, pick your settings, click “Apply”, and then load Battlefield V via the big green “Play” button.
We here at NVIDIA, EA and DICE can’t wait for you to get your hands on the world’s first use of real-time ray tracing in a triple-A game. In DICE Technical Director Christian Holmquist’s own words, “Real-time ray tracing creates the most physical, immersive and visually-striking experience and we are extremely excited that Battlefield V will be the first game to utilize this technology. We’ve been working with NVIDIA hand in hand to bring ray tracing to our fans, and we’re committed to continually improving and optimizing DXR.”
For all the details stay tuned to GeForce.com, and be sure to enable automatic driver updates in GeForce Experience, so your Battlefield V gameplay is always running at its very best.
We’d love your feedback on how DICE and NVIDIA can improve the first release of DXR. You can provide your feedback here.
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