Art © Dabarti Studio
Within 3ds Max, you will now find a drop-down choice to use our traditional CUDA path or our new RTX path. Your image results should be the same between the two without modifying any other setting or adjusting your scene – it just works. Going back and forth between the two paths will only modify what processors are being used, so there’s minimal effort to compare the two.
Don’t have V-Ray? Chaos Group is offering a free 30-day trial of V-Ray for 3ds Max with RTX support built-in. Click here for more details.
Blender, the free and open source 3D creation suite is also releasing a new RTX-accelerated renderer this week. With the 2.81 release, Blender’s built-in Cycles renderer, brings RTX hardware acceleration by adding experimental support of NVIDIA OptiX. Rendering with OptiX and RTX GPUs, artists can now complete their renders two times faster than it would take with CUDA accelerated rendering, and up to seven times faster than only using a CPU. Find out more about Blender 2.81 here.
To turn on RTX acceleration in Blender 2.81:
- From the “Edit” menu, select “Preferences”.
- Select the “System” tab in the left hand navigation, then under “Cycles Render devices” select “OptiX”.
- In the scene settings pane, by default in the bottom right, select the “Render Properties” tab, indicated by a camera icon.
- In the “Render Engine” field, select “Cycles” and in “Device” field select “GPU Compute”.