NVIDIA RTX Titles Jump To Over 130 - DOOM Eternal, Icarus, Red Dead Redemption 2, Rainbow Six Siege, DYING: 1983, And More Coming Soon

The launch of GeForce RTX GPUs two years ago brought an array of NVIDIA-designed technologies that dramatically transformed PC gaming and content creation. Now, there are over 130 games and applications supporting RTX-accelerated innovations, including GPU-accelerated ray tracing, NVIDIA Deep Learning Super Sampling (DLSS), and AI-powered innovations like NVIDIA Broadcast. And our newest technology, NVIDIA Reflex is now supported in 12 of the top 15 competitive shooters, making gameplay more responsive.

NVIDIA has worked closely with the game development ecosystem, creative app developers, and industry standards bodies to leverage the company’s technological innovations in the creation of this new standard for PC gaming and content creation. The list of game franchises, engines, and game and app developers now using NVIDIA-pioneered technologies is a veritable who’s who. And today, more games and studios jump on board, as we announce the addition of RTX technologies to a further 8 titles, including DOOM Eternal, Red Dead Redemption 2, Rainbow Six Siege, Icarus, LEGO® Builder’s Journey, DYING: 1983, The Ascent, and The Persistence.

The rapid adoption of RTX tech presents a watershed moment for the industry, and represents one of the fastest in the history of PC platform technologies. RTX ray tracing and DLSS have quickly become ubiquitous in today’s biggest games, the most popular game of all time (Minecraft), and three titles in the best selling PC franchise of all time (Call of Duty).

With RTX technologies, GeForce users get faster, better experiences on GeForce RTX PCs and laptops, and in the cloud on GeForce NOW. And with the launch of the new GeForce RTX 3080 Ti and GeForce RTX 3070 Ti, there are even more ways to play.

 

DOOM Eternal Gets Even Better With NVIDIA DLSS and Ray Tracing

id Software and Bethesda Softworks’ DOOM Eternal launched last year to critical acclaim and the adoration of fans, who can’t get enough of the franchise’s frantic action, spectacular visuals, and amazing gameplay. Powered by idTech, id’s incredibly fast game engine, DOOM Eternal is pushing the visual boundaries even further by adding ray-traced reflections and performance enhancing NVIDIA DLSS.

NVIDIA DLSS (Deep Learning Super Sampling) is a groundbreaking AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors on GeForce RTX GPUs. NVIDIA DLSS taps into the power of a deep learning neural network to boost frame rates and generate beautiful, sharp images for your games.

Get a first look at DOOM Eternal’s Vulkan ray tracing in the new, exclusive trailer below, captured on the new GeForce RTX 3080 Ti:

“DOOM Eternal was built to deliver the very best in engaging first-person-shooter gameplay, stunning visuals and uncompromising performance. With the addition of ray tracing to idTech and support for NVIDIA DLSS, we’re pushing the engine in exciting new ways and we can’t wait for GeForce RTX gamers to experience it.” - Marty Stratton, Studio Director of id Software

DOOM Eternal’s NVIDIA DLSS and ray tracing update will be coming this June. For more info on the new ray tracing and DLSS features, stay tuned to GeForce.com.

Red Dead Redemption 2 Saddles Up With NVIDIA DLSS

Rockstar’s Red Dead Redemption 2 is one of the highest-rated games of all time, with over 275 perfect scores and over 175 Game of the Year Awards. Its PC release is also one of the platform’s best-looking titles, with an amazingly rendered and realistic open world that tests the mettle of any PC when effects and rendering resolutions are ramped up.

Coming soon, every GeForce RTX gamer will get a free boost in performance with the addition of NVIDIA DLSS, enabling players to increase fidelity and resolution. 

For further details stay locked to GeForce.com.

Rainbow Six Siege Accelerates Performance With NVIDIA DLSS

Rainbow Six Siege is one of the most popular esports games in the world, with over 70 million players globally. In March, Ubisoft brought NVIDIA Reflex to Rainbow Six Siege to reduce system latency, making gameplay more responsive and players more competitive. Now, they’re bringing NVIDIA DLSS to Rainbow Six Siege, further improving performance and giving GeForce RTX gamers the greatest chance of success possible in each match.

The performance acceleration provided by NVIDIA DLSS can also be used to increase rendering resolution and effect quality, allowing for higher-detail high FPS gameplay where it was previously not possible.

With both NVIDIA DLSS and NVIDIA Reflex, GeForce RTX gamers get the definitive Rainbow Six Siege experience.

 

“In Rainbow Six Siege, split-second reactions can be the difference between winning and losing. NVIDIA DLSS ensures that you’ve got maximum performance and image quality so you’ve always got victory in your sights.” - Anthony De Rochefort, 3D Programmer, Ubisoft

Icarus Integrates NVIDIA DLSS and RTX Global Illumination

Icarus is a highly anticipated session-based, co-op PvE survival game for up to 8 players, from Dean Hall (creator of DayZ) and his team of developers at RocketWerkz. Explore a savage alien wilderness in the aftermath of terraforming gone wrong. Survive long enough to mine exotic matter, then return to orbit to craft more advanced tech. Meet your deadline or be left behind forever.

 

When Icarus launches this Fall, it’ll boast RTX Global Illumination and NVIDIA DLSS, giving GeForce RTX gamers the highest levels of performance, and stunning visuals. Get a first look at RTX GI in Icarus in our exclusive trailer:

 

“This exceptional technology gives players the most immersive experience ever seen in the survival game genre. Ray-traced global illumination brings the hand-crafted worlds of Icarus to life with another level of realism. NVIDIA DLSS provides a significant performance boost without any loss in image quality thanks to the Tensor Cores in GeForce RTX GPUs, ensuring our players have the smoothest possible experience.” — Dean Hall, CEO of RocketWerkz, creators of Icarus

For more news on Icarus, stay tuned to the game’s Steam page and GeForce.com.

LEGO Builder’s Journey Launches June 22nd With NVIDIA DLSS and Ray Tracing

LEGO® Builder’s Journey is an aesthetic and atmospheric geometric puzzle game set in a completely LEGO Brick-based environment. Puzzle your way through each stage, building brick-by-brick, to progress and discover the game’s charming story as you go.

On June 22nd, LEGO Builder’s Journey comes to life on PC enhanced with ray-traced Ambient Occlusion, Global Illumination, Reflections, and Shadows. And it’ll be accelerated by NVIDIA DLSS.

 

“LEGO bricks are something everyone knows and loves. Ray tracing and NVIDIA DLSS powered by GeForce RTX brings the LEGO world to life, with stunning visuals and smooth performance.” - Mikkel Fredborg, Tech Lead, Light Brick Studio

If you like what you see, head on over to Steam to wishlist LEGO Builder’s Journey.

DYING: 1983 Enhances Spookiness With Ray Tracing, and Boosts Performance With NVIDIA DLSS

DYING: 1983 is a first-person puzzle game, and sequel to DYING: Reborn. Explore the game’s labyrinthine environments in full 3D, now enhanced with immersive ray-traced Reflections, Shadows, Caustics, and Global Illumination. And so you can enjoy these effects at the highest detail levels and resolutions, developer NEKCOM Entertainment is also introducing NVIDIA DLSS.

Get a first look at DYING: 1983’s ray-traced and NVIDIA DLSS-accelerated gameplay and technology in our new, exclusive trailer:

 

“We’re creating an immersive investigative and puzzle-solving experience with an SCP-taste for our players, where they’ll never know what’s coming next. Ray tracing helps us provide that immersion with realistic lighting effects. NVIDIA DLSS provides unbeatable performance, so the only thing you need to care about is discovering the truth and escaping from death.” - XiangYu Luo, CEO At NEKCOM Entertainment

The Ascent Ascends With The Addition Of NVIDIA DLSS and Ray Tracing

Neon Giant and Curve Digital’s The Ascent is a solo and co-op cyberpunk action-shooter-RPG. Play with up to three friends locally or online in the fast-paced twin-stick shooter that boasts gorgeous graphics, a rocking soundtrack, and a range of unique locales, seen as you traverse the titular Ascent arcology.

The Ascent will launch with ray-traced Reflections and Shadows, and NVIDIA DLSS, to deliver the definitive experience for GeForce RTX gamers. For a first look at all of this tech, check out our new, exclusive The Ascent RTX trailer:

 

The Ascent hits stores July 29th, and pre-orders are now available on Steam with a -10% discount.

The Persistence Adds NVIDIA DLSS and Ray Tracing June 11th

The Persistence, Firesprite’s first-person sci-fi horror shooter roguelike, launched last May for both desktops and virtual reality headsets. On June 11th, the game is receiving a free “Enhanced” update that introduces real-time ray-traced Reflections, Shadows and Global Illumination, and NVIDIA DLSS to enhance performance.

To see NVIDIA DLSS and the game’s new ray-traced tech in action, watch this exclusive trailer:

 

Fortnite RTX: New GeForce Creative Map Released

Since the launch of ray tracing and NVIDIA DLSS in Fortnite, we’ve worked with Creative Mode map makers to craft unique levels and experiences that are fun to explore to play, and also demonstrate the benefits of RTX in Fortnite.

Today, we’re launching our latest map, Titanium City, from Team Beyond. Themed to celebrate the announcement and launch of our new GeForce RTX 3080 Ti graphics card, Titanium City features the new flagship gaming GPU as the map’s backdrop, with all the action occurring around it. What action? Well, our newest map is a 12 player Gun Game multiplayer free for all. Take a look in our trailer:

 

To play, load up Creative Mode in Fortnite and head to Map Code 1866-3511-4211.

RTX Momentum Continues

Each month more games and applications add RTX technologies. And with the release of engine plugins and NVIDIA SDKs, it’s easier than ever for developers to hop on board. Over 130 include ray tracing, NVIDIA DLSS, or AI features, and there are many more implementations waiting in the wings to be announced and released in the coming weeks and months.

For details, stay tuned to GeForce.com.

Comments