Taking control of realistically rendered and physics-accurate RC cars, you’ll navigate around four unique sand-box style environments, letting you freely interact with all the physically modeled objects scattered about. Each environment is filled with photo-real objects, simulated in real time in NVIDIA Omniverse, a platform for 3D content creation and collaboration. The Universal Scene Description (USD)-based levels composed of 1,811 hand-modeled, textured and simulated assets objects, were built in 3 months by NVIDIA artists across 12 time zones using Omniverse. Artists collaboratively contributed to the shared Omniverse world using their preferred design and content creation tools, such as Autodesk 3ds Max, Maya, Blender, Modo, Maxon ZBrush, Adobe Substance 3D Painter, Substance 3D Designer, Photoshop, Illustrator, Rizom UV, and SideFX Houdini, achieving interoperability via the USD file format.
Each environment is rendered exclusively with full ray tracing, running at 60 FPS at 4K thanks to the power of GeForce RTX 40 Series graphics cards and NVIDIA DLSS 3’s game-changing Optical Multi Frame Generation technology. NVIDIA RTX Direct Illumination (RTXDI), NVIDIA Reservoir Spatio Temporal Importance Resampling Global Illumination (ReSTIR GI), multiple light bounces, and high ray counts create worlds with the most accurate shadows and realistic lighting ever seen in a real-time game. And in an instant, the time of day can be changed, updating world lighting accordingly, and switching-on lamps and other artificial light sources at night, transforming the scene.