Some G-SYNC monitors also include a NVIDIA Ultra Low Motion Blur (ULMB) display mode, which strobes the backlight of the monitor to eliminate motion blur and further reduce input latency. The quality of ULMB is tied to a player’s frame rate, however, meaning a high, consistent frame rate of 120 to 144 frames per second is required to avoid distracting and unsightly flickering.
In the new Game Ready driver, you can now select on a per-game basis whether to use G-SYNC or ULMB, if your monitor supports it. This allows for seamless switching between display modes, enabling players of Counter-Strike to use ULMB, before switching to G-SYNC for The Witcher 3, without any additional user input or use of the monitor's OSD.