DescriptionOne of the very first popular mods was a parody of the original Castle Wolfenstein on the Apple II in the early 1980s, called Castle Smurfenstein. The mod replaced the Nazi enemies in the game with Smurfs.
Fast-forward a decade or so and you have what is perhaps the most important single title in the history of mods, id Software’s classic first-person shooter, Doom, released in 1993.
The founders of id Software, Tom Hall and John Carmack, were aware that fans of their previous game, Wolfenstein 3D, had attempted to make their own modifications to the game and, as a result, they decided to package Doom’s maps, sprites and textures into a WAD file (for trivia fans, it’s an acronym for “Where’s All the Data?”) that was entirely separate from the main game engine. This allowed would-be designers to create their own levels.
It proved so popular that in 1994, id Software pioneered the first major attempt by a commercial developer to provide user-friendly tools to allow the game community to easily create their own mods and build their own levels. The first Doom level editors appeared and fans got busy showcasing their skills.
This led to more ambitious mods that added new monsters and significantly altered the core gameplay. These modding tools also provided a gateway for talented young coders to make their mark. One particularly active amateur Doom level designer, Tim Willits, would go on to land a job at id, ultimately taking on the role of lead designer at the company.