Ubisoft’s NEO NPCs Explores the Possibilities of Digital Humans in Games with Inworld AI & NVIDIA ACE Technologies
Ubisoft is exploring new types of interactive gameplay with dynamic Non Player Characters (NPCs), a field that is being revolutionized with the emergence of generative AI technologies. “NEO NPCs” the product of their latest research and development project are advanced NPCs designed to interact in real time with players, their environment and other characters, opening up new possibilities for dynamic and emergent storytelling.
Ubisoft showcased the capabilities of these NEO NPCs through three separate demo scenarios. Each scenario focuses on different aspects of NPC behaviors, environmental and contextual awareness; a spectrum of real-time reactions and animations; as well as conversation memory, collaboration and strategic decision-making. Combined, these discoveries through the experiment pushes the boundaries of game design and immersion.
With NEO NPCs, Ubisoft’s narrative and animation designers blended the reliability of scripted game elements with the dynamism of spontaneous player interactions, nudging the future of game development towards new horizons.
Leveraging Inworld AI technology, Ubisoft’s narrative team created two NEO NPCs, Bloom and Iron, who have their own background story, knowledge base, and different conversational styles to establish these unique characters in the demo universe.
Inworld technology also provides the NEO NPCs with intrinsic knowledge of their surroundings, as well as interactive responses courtesy of Inworld’s LLM. NVIDIA Audio2Face provides facial animations and lip synching for the two NPCs’ faces in real-time.