For several years our Percentage Closer Soft Shadows (PCSS) shadow technique has delivered the best possible shadow map shadows in Grand Theft Auto V, Far Cry 4, Dying Light, Batman: Arkham Origins, Assassin's Creed Unity, and Assassin's Creed Syndicate. Now however there's a new, even-better technique, called NVIDIA Hybrid Frustum Traced Shadows, henceforth referred to as "NVIDIA HFTS".
This technically-advanced, groundbreaking shadow technique leverages hardware features of NVIDIA GeForce GTX 900 Series Maxwell graphics cards to create realistic geometrically-accurate hard shadows, that smoothly transition to soft shadows in real time. These shadows substantially improve upon those generated by existing techniques, including NVIDIA PCSS, to deliver the highest-quality shadows seen to date in gaming, with near-perfect contact shadowing and vastly improved screen-wide shadowing.
To achieve this feat several technologies and techniques are utilized. The first and most important of these is Frustum Tracing, a form of Ray Tracing that runs far faster, yet is still highly accurate. This is a direct result of NVIDIA HFTS's Frustum Tracing utilizing Conservative Rasterization, a technology built into second generation GeForce GTX 900 Series, Maxwell-architecture GPUs.