Following the introduction of the first NVIDIA Turing architecture-based GeForce RTX gaming GPUs, NVIDIA today announced that a barrage of blockbuster games — led by Battlefield™ V and Shadow of the Tomb Raider —
NVIDIA RTX has quickly emerged as the industry-standard game development platform for adding real-time ray tracing to games. The Turing architecture’s new RT Cores enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions
“The NVIDIA RTX platform and GeForce RTX 20-series GPUs bring real-time ray tracing to games 10 years sooner than anyone could have ever imagined,” said Tony Tamasi, senior vice president of Content and Technology at NVIDIA. “Thanks to the AI and hardware light-ray acceleration built into GeForce RTX GPUs, games using these futuristic features are right around the corner.”
NVIDIA RTX comes with a strong set of tools that game developers are using to add ray-tracing and AI effects, including hardware and software that enable advanced programmable shaders, ray tracing
“GeForce RTX and NVIDIA’s Turing architecture provide an astonishingly powerful new foundation for game development by combining ray tracing acceleration, artificial intelligence hardware, and programmable shading in one GPU for the first time ever,” said Tim Sweeney, CEO of Epic Games.
Games that will feature real-time ray tracing include the following, with more to come:
Games that will use DLSS include the following, with more to come:
Many of the gaming industry’s most important companies have expressed support for the NVIDIA RTX platform, in addition to developers of professional rendering applications, such as Adobe, Autodesk and Pixar. Among those voicing support include:
For further news on these implementations and additions, stay tuned to GeForce.com.
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