Following the introduction of the first NVIDIA Turing architecture-based GeForce RTX gaming GPUs, NVIDIA today announced that a barrage of blockbuster games — led by Battlefield™ V and Shadow of the Tomb Raider —
are
being developed on the NVIDIA RTX platform, enabling real-time ray tracing and all-new AI capabilities in games.
NVIDIA RTX has quickly emerged as the industry-standard game development platform for adding real-time ray tracing to games. The Turing architecture’s new RT Cores enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions
and
global illumination.
“The NVIDIA RTX platform and GeForce RTX 20-series GPUs bring real-time ray tracing to games 10 years sooner than anyone could have ever imagined,” said Tony Tamasi, senior vice president of Content and Technology at NVIDIA. “Thanks to the AI and hardware light-ray acceleration built into GeForce RTX GPUs, games using these futuristic features are right around the corner.”
NVIDIA RTX comes with a strong set of tools that game developers are using to add ray-tracing and AI effects, including hardware and software that enable advanced programmable shaders, ray tracing
and
deep learning. The NVIDIA RTX platform benefits from support in Microsoft’s new DirectX Raytracing (
DXR
) API, games adopting it in development for Windows and Vulkan APIs, and hardware acceleration integrated into NVIDIA’s Turing architecture.
“GeForce RTX and NVIDIA’s Turing architecture provide an astonishingly powerful new foundation for game development by combining ray tracing acceleration, artificial intelligence hardware, and programmable shading in one GPU for the first time ever,” said Tim Sweeney, CEO of Epic Games.