Recently, Autodesk updated several of its key creator applications to dramatically improve performance and increase functionality. Autodesk Maya 2019 introduces features like Cached Playback which allows animation data to be stored directly in the GPU to significantly enhance animation playback performance. Autodesk 3ds Max 2020 includes a wide variety of performance updates including animation preview enhancements as well as 14 new OSL shaders (maps).
In addition, Autodesk just released the latest version of its Arnold GPU renderer currently in public beta. Equipped with major speed improvements for GPU cache pre-population and GPU Interactive Preview Render when using high sample counts, creators can iterate faster in the viewport and render their frames faster.
Support for the latest Arnold 5.3.1.0 release is available in all supported DCC plugins including Autodesk 3ds Max 2020 (MAXtoA v3.1.26) Autodesk Maya 2019 (MtoA 3.2.1) Maxon Cinema 4D (C4DtoA v2.5.2) Foundry Katana (KtoA 2.3.1.0), and SideFX Houdini (HtoA 4.1.0).
“Creators are constantly faced with tight deadlines and depend on having the latest hardware and creative tools to complete their projects on time, without compromising quality,” said Eric Bourque, Senior Software Development Manager at Autodesk. “We’re excited that NVIDIA is expanding the Studio Driver program to bring the highest level of support and performance to the latest versions of Arnold, 3ds Max, and Maya.”