For more, go behind the scenes in the making of Portal: Prelude RTX using RTX Remix this week In the NVIDIA Studio.
NVIDIA RTX IO Makes Its Debut, Accelerating Texture Loading Times & Reducing File Sizes
Rapid loading and smooth navigation through endless open worlds has long been a goal of gamers and developers alike. Even with the incredible performance of NVMe SSDs, this goal has remained out of reach. Modern game engines have exceeded the capability of traditional storage APIs; a new generation of Input/Output (IO) architecture is needed.
Enter NVIDIA RTX IO, enabling fast GPU-based loading and game asset decompression, massively accelerating IO performance compared to hard drives and traditional storage APIs. NVIDIA RTX IO leverages GPU decompression for smaller data packages, enabling faster texture load times and lower CPU utilization, and allows developers to create a new generation of games with massive highly detailed worlds.
NVIDIA RTX IO makes its debut alongside the free Portal: Prelude RTX mod today, and will also feature in Ratchet & Clank: Rift Apart, launching July 26th.
In Portal: Prelude RTX, NVIDIA RTX IO is always on (you don’t need to toggle it in a menu) and it enables much faster texture load time, minimizing asset pop-in: