Compared to Quake II RTX and Minecraft with RTX, the full ray tracing introduced by RTX Remix is even more advanced, bouncing light up to four times instead of just once, improving quality, immersion, and the simulation of real-world light. Additionally, we’ve also introduced several new ray tracing techniques that further improve quality, while also being more performant.
NVIDIA RTX Direct Illumination (RTXDI) enables the addition of countless direct light sources, big and small, each casting light and shadows.
NVIDIA Reservoir Spatio Temporal Importance Resampling Global Illumination (ReSTIR GI) enhances indirect light, enabling it to bathe a scene and illuminate dark corners that are not lit directly. And it also works smarter than previous ray-traced global illumination techniques, improving the efficiency of our ray tracing denoiser.
A denoiser converts the raw ray-traced output into the beautiful on-screen graphics you experience in Portal with RTX and other ray-traced games. NVIDIA Real Time Denoisers (NRD) is a new spatio-temporal ray tracing denoising library that assists in denoising ray traced images in real-time, with superior performance and quality. Portal with RTX and other new ray-traced games and game updates leverage NRD for maximum quality and performance.
Portal with RTX also introduces a number of graphical enhancements that improve ray tracing, immersion, realism, and your overall experience.
Volumetric ray-traced lighting is perhaps the most spectacular, converting the fog effects of old into true, properly simulated volumetrics. Now, thick captivating beams of light pierce through smoke and fog, with light rays realistically scattering, affecting a scene in a realistic manner. There are plenty of others, too, enriching each test chamber in ways developers could only dream of back in 2007.
Portal’s unique selling point is of course the ability to take anything through a portal, and see through them, something that hadn’t been done before its release. With full ray tracing, light can pass through portals, too, even from the moving High Energy Pellets, causing shadows, reflections and lighting to shift in step.