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According to Feng Yang, game producer of Moonlight Blade:
“Moonlight Blade is a game with day-night cycles and fully dynamic weather. There are lots of things we can’t do without dynamic global illuminations. And with RT based global illumination, the game is not only more photo-realistic, but also expanded dramatically on our design and artwork possibilities.”
Real time ray tracing is something Tencent Aurora Studios has been interested in for quite some time. With Turing and now the NVIDIA Ampere architecture, their vision of film quality video games has gotten that much closer. According to Ethan Yu (President of Tencent Aurora Studios):
“For a long time, we have been eager to create film-quality game worlds for players, and the introduction of real time ray tracing in video games by NVIDIA was a crucial step towards this vision. The dev teams behind our two products are thrilled by the improvements in graphics quality and performance brought by real time ray tracing. We will continue to work closely with NVIDIA to create game worlds that are more vast, more realistic, and more beautiful.”
Ray tracing support is available now in Moonlight Blade, and will be available in Ring of Elysium October 22.