NVIDIA DLSS (Deep Learning Super Sampling) is a groundbreaking AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors on GeForce RTX GPUs. NVIDIA DLSS taps into the power of a deep learning neural network to boost frame rates and generate beautiful, sharp images for your games.
Now supported by over 50 games, NVIDIA DLSS can increase performance in the most demanding of titles by up to 2x, greatly improving players’ experiences. And DLSS is also supported by Unreal Engine 4 and the upcoming Unity 2021.2, the most used game engines, enabling developers to quickly add support for their games.
Today, we’re announcing that NVIDIA DLSS is coming to DOOM Eternal, Red Dead Redemption 2, Rainbow Six Siege, Icarus, LEGO Builder’s Journey, DYING : 1983, The Ascent, and The Persistence, following the addition of DLSS to 9 games and the first Virtual Reality titles last month. And DOOM Eternal, Icarus, LEGO Builder’s Journey, DYING : 1983, The Ascent, and The Persistence will also be adding immersive real-time ray-traced effects, details of which can be found here.