Q: Will DLSS 2.X continue to be improved and supported in future titles?
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DLSS 3 consists of 3 technologies – DLSS Frame Generation, DLSS Super Resolution (a.k.a. DLSS 2), and NVIDIA Reflex.
DLSS Frame Generation uses RTX 40 Series high-speed Optical Flow Accelerator to calculate the motion flow that is used for the AI network, then executes the network on 4th Generation Tensor Cores. Support for previous GPU architectures would require further innovation and optimization for the optical flow algorithm and AI model.
DLSS Super Resolution and NVIDIA Reflex will of course remain supported on prior generation hardware, so current GeForce gamers and creators will benefit from games integrating DLSS 3. We continue to research and train the AI for DLSS Super Resolution and will provide model updates for all RTX customers as we have been doing since DLSS’s initial release.
DLSS 3 Sub-Feature |
GPU Hardware Support |
DLSS Frame Generation |
GeForce RTX 40 Series GPU |
DLSS Super Resolution (a.k.a. DLSS 2) |
GeForce RTX 20/30/40 Series GPU |
NVIDIA Reflex |
GeForce 900 Series and newer GPU |
Q: DLSS 3.0 looks great and is really impressive on a technical level. Do the improvements in DLSS 3.0 vs 2.0 require engine level updates? Or can DLSS 3.0 be implemented easily in games that already support DLSS 2.0 without much development effort?
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DLSS 3 is designed for fast and easy integration. It is already becoming one of our most rapidly adopted technologies with over 35 games and apps coming soon. The first games arrive in October.
DLSS 3 leverages the same integration points as DLSS 2 and NVIDIA Reflex, making upgrades from these existing SDKs easy via a DLSS 3 Streamline plugin.
DLSS 3 is also coming to the world’s most popular game engines, including Unity, Unreal Engine, and Frostbite Engine, making it simple for games based on these engines to switch DLSS 3 on.
Q: How does optical flow fit into the model? If DLSS 2 is spatial reconstruction of the next frame, does it mean we have temporal reconstruction multiple frames ahead? Also, does it enable you to get lower than 25% of the pixels rendered (DLSS performance mode)?
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There are two AI models in DLSS 3 - DLSS Super Resolution (aka DLSS 2) and DLSS Frame Generation. DLSS Super Resolution boosts frame rate by rendering fewer pixels and then using AI to construct a sharp, higher resolution image. DLSS Frame Generation analyzes sequential frames and motion data from the new Optical Flow Accelerator in GeForce RTX 40 Series GPUs to create additional high quality frames, boosting performance while maintaining great image quality and responsiveness. When DLSS 3 is enabled, the first frame is reconstructed by DLSS Super Resolution, and the following frame by DLSS Frame Generation. In total, DLSS 3 enables you to reconstruct 7/8s of the total displayed pixels. Learn more here.