To answer that question with more questions, we thought, what about a scientist (Talbot) who loses his body in an experiment gone wrong? What if you have to help him get his body back? What if you visit his domain of strange machines and disturbing experiments? Talbot speaks dynamically, wraps himself around objects, travels through the world, and reacts to the player’s touch. We weren’t necessarily looking for something different, but Talbot is tailor-made to showcase the technology. Very quickly after finding FleX, the world of Torn began to take shape.
Over a year later, FleX has become a vital tool to refining and bringing our game world to life. Despite it being a delicate process, FleX injected a level of realism to Torn that nothing else could. The player can interact with the world in incredibly life-like ways, such as splashing zero-gravity fluids, waving away cobwebs, parting curtains, tossing sacks of flour about the kitchen, throwing pillows across the bedroom and levitating 100-meter-long umbilicus trunks.