As we can see, when the tear occurs, we see the bottom half of the object looking as if it moved forward, while leaving the original part behind. Because the GPU rate is not fixed to the display rate, the GPU will effectively swap the next frame that has finished rendering mid-refresh. Once the frame has been swapped, the remaining portion of the frame is rendered with the newer image - creating the offset known as a tear.
Similar to the animation steps, the distance the object travels between frames is greater at 60 FPS/Hz, so the displacement of the object between the two frames is greater - creating a larger tearing effect. At 240 FPS/Hz, the object's displacement between the two frames is smaller because the difference in time between the two frames is smaller - creating a smaller tearing effect. Smaller tearing effects help remove distracting effects, helping players maintain focused on winning the game.
As mentioned above, there are displays that use variable refresh rate technology, like G-SYNC, to give gamers the benefits of VSYNC OFF while removing tearing. G-SYNC displays wait for the next frame to be completed by the GPU before refreshing the display - allowing the GPU to complete frames as fast as it can. We will be diving into this topic more in a later article.