NVIDIA Omniverse for Creators (OV03) - GTC Spring 2022

18 sessions
March 2022
, VP Omniverse & Simulation Technology, NVIDIA
, Executive VP, AEC Design Solutions, Autodesk
, Global Head of Simulation and Digital Twin Research, Siemens
, VP Augmented, Virtual, and Mixed Reality , Unity
, Lead Writer, Venture Beat
, VP Engineering Collaboration, Bentley Systems
Join a panel of global metaverse futurists and luminaries and listen to their vision for the metaverse, what potentials it will bring to us, and what needs to happen in the near term to build the foundations.
March 2022
, Vice President, CTO, Pixar
, General Manager, Unreal Engine, Epic Games
, Senior Director of Engineering of 3D & Immersive, Adobe
, Vice President, Omniverse Product Management, NVIDIA
, Innovation Manager, IKEA
, Senior Distinguished Engineer, NVIDIA
, Director of Technology Operations, Ubisoft
, Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation, Unity
A panel of distinguished technical leaders comes together to talk about the potentials of Universal Scene Description (USD) for 3D creators in all industries. These luminaries will talk about their latest experiences with the USD framework within their particular use cases, and explore what evolutions
March 2022
, Senior Engineer, Omniverse, NVIDIA
Learn about designing and programming spatial computing features in Omniverse. We'll discuss Omniverse's real-time ray-traced extended reality (XR) renderer, Omniverse's Autograph system for visual programming, and show how customers are using Omniverse's XR tools to do everything
March 2022
, Director of Real-Time Content Technology, NVIDIA
, Senior Art Manager, NVIDIA
See how 10 technical NVIDIA and freelance artists around the world used Cinema4D, Zbrush, 3ds Max, Substance Painter, and Omniverse Create to create a photorealistic, cinematic ramen shop — a virtual world for ramen lovers everywhere. First we'll cover multi-app, multi-user design collaboration, enabled
March 2022
, Senior Software Product Manager MDL, NVIDIA
, Senior Product Manager, NVIDIA
Learn about the various ways you can create materials for rendering in NVIDIA Omniverse. We'll go over standard physically based rendering (PBR) workflows, cover the material graph editor in Omniverse-Create, and show how it can be used to go beyond basic PBR materials. The basis for material
March 2022
, Head of Visualisation, VR, Images and Film., BMW Group Design
, Specialist Visualisation, BMW Group Design
Discover how BMW Group Design is using Nvidia Omniverse to enable seamless collaboration in the Digital Design process. You will learn how we are using Nvidia Omniverse to deliver our Vision of Digital Design. We are going to talk about the platform itself as well about possibility to optimize and improve
March 2022
, 3D Workflow Specialist, NVIDIA
, Director of Product Management, NVIDIA
, Technical Evangelist, Omniverse for Creators, NVIDIA
, Senior Art Manager, NVIDIA
, Director of Real-Time Content Technology, NVIDIA
Join our first GTC breakout session dedicated to the artistic and creator community. Meet with the lead creative directors and artists from NVIDIA's Creative team, as well as leading creators already using the Omniverse platform, to enhance your 3D workflows, network with the community, and get help with
March 2022
, Developer, Cine Tracer
, VP of Digital Humans Technology, Epic Games
, Vice President of Research, Walt Disney Studios
, Head of Research and Innovation, Cedrus Digital
, VP of Product Marketing, Reallusion
, Director of Graphics and AI, NVIDIA
, Principal Scientist, Microsoft
Join technical and business luminaries for this panel discussion exploring how digital humans will have a profound impact on industries outside of Media and Entertainment. We will explore what leading technology companies are contributing to the space today, and what they see for the future.
March 2022
, CTO, Peris Digital
, NVIDIA Omniverse Community Manager, NVIDIA
, VP Omniverse Developer Platform, NVIDIA
, VP Omniverse & Simulation Technology, NVIDIA
, Not Applicable, NVIDIA
, Vice President, Omniverse Product Management, NVIDIA
, Senior Director, Software, NVIDIA
, Peris Digital Services
Join us at the NVIDIA Omniverse User Group to get a behind-the-scenes look at what’s on the product roadmap, how we’re supporting our community of artists, and what resources are available to dive deeper into the platform and build custom extensions and applications. The group is open to all
March 2022
, デル・テクノロジーズ株式会社  クライアントソリューションズ統括本部 アウトサイドスペシャリスト部長
, エンタープライズマーケティング シニアマネージャ, エヌビディア合同会社  エンタープライズマーケティング シニアマネージャ
, Not Applicable, デル・テクノロジーズ株式会社  クライアントソリューションズ統括本部 クライアントテクノロジストマネージャー
, 株式会社電通国際情報サービス エンタープライズxRセンター プロジェクトマネージャー
, 株式会社電通国際情報サービス エンタープライズxRセンター
, 株式会社電通国際情報サービス エンタープライズxRセンター
, Not Applicable, 株式会社システム計画研究所 事業本部 第2セグメント 副統括マネージャ
導入が進むコラボレーションプラットフォーム NVIDIA Omniverse の最新ロードマップとパートナー様ソリューションをご紹介、レイトレーシングVR+ストリーミングが可能にするプロダクトデザインの将来を探ります。
March 2022
, Sr. Product Manager of Animation, NVIDIA
Join the Omniverse animation team to learn about the new animation system, which includes: • Setup — bring your rigged characters into Omniverse • Animation retargeting — easily remap animations from one character to another. • AnimGraph: learn the basics of our new graph and state machine created
March 2022
, CEO and Co-Founder, Charisma Entertainment
What will be the Star Wars franchise of the AI era? We'll chart how virtual production, traditional media, and video games are converging around AI to create new storytelling universes that bring audiences into the heart of dynamic narrative worlds. Using the latest research from the University of Southern
March 2022
, Senior 3D Artist, NVIDIA
, Director of the Strategic Initiatives and Partnerships, Adobe
2022 is kicking-off with 2 key releases, making it easier than ever for creators to work with Substance 3D tools and Omniverse: the Substance 3D Material Extension & the Substance 3D Painter Connector. In this session, you will learn how these new tools can enhance creator workflows, especially when it
March 2022
, VP Omniverse Developer Platform, NVIDIA
, Global Media & Entertainment Industry Strategy and Marketing, NVIDIA
, NVIDIA Principal Solutions Architect – ProViz - M&E, NVIDIA
, Director; Global Business Development, Media & Entertainment, NVIDIA
Join NVIDIA Media & Entertainment technical and business leaders to learn how NVIDIA Omniverse can accelerate or transform specific parts of M&E workflows. Come to ask questions, troubleshoot, ask questions about specific features, and network directly with Omniverse technical evangelists, solutions
March 2022
, Senior Director, Software, NVIDIA
, Principal Engineer, System Software, NVIDIA
, Technical Product Manager, NVIDIA
, Software Engineer , NVIDIA
, Product Marketing Manager, NVIDIA
, Senior Engineer, Omniverse, NVIDIA
, Application Engineer, NVIDIA
Meet with experts from NVIDIA’s Omniverse and CloudXR teams, and learn about new virtual reality functionality coming to Omniverse Kit. Omniverse VR is the world's first real-time ray-traced VR. Developers and power users can build VR extensions and services into their own ecosystems through
March 2022
, Not Applicable, SOUR
, SVP, Creative AI, WPP
The enormous and underserved market for people with disabilities is ripe for innovation and disruption. Inclusive design puts usability by the largest number of people — including those with disabilities — at the very heart of the creative process. WPP is a world leader in working with global brands to make the
March 2022
, Senior Product Manager, NVIDIA
, Senior Director, Distinguished Engineer, Omniverse RTX, NVIDIA
, Senior Manager, NVIDIA
, Senior Engineering Manager, NVIDIA
, Director, Advanced Rendering and Materials, NVIDIA
, Senior Software Product Manager MDL, NVIDIA
Connect with our senior NVIDIA engineers and developers leading rendering and material technologies for the Omniverse platform. Learn more about the Omniverse RTX Renderer, MDL, the Omniverse Universal Material Mapper, and OmniSurface and ask questions about the roadmap or specific features.
March 2022
, Director of Marketing and Omniverse Trainer, Outdoor Living 3D
, CEO, Outdoor Living 3D / Evolver Interactive
We'll show business managers how artists and engineering/design come together. We'll go over our growth and our numbers and show the flexibility of Omniverse in an actual team environment. We'll explain our challenges with artists, and engineers moving over. Finally, we'll discuss how we've