Latest in Content Creation / Rendering / Ray Tracing

12 sessions
March 2024
, Federico Gil Distinguished Professor of Computer Science and Adjunct Professor of Biomedical Engineering, University of North Carolina at Chapel Hill
Someday soon, our everyday prescription eyewear will be enhanced with AR displays, cameras, and other sensors. This technology will enable unprecedented levels of integration of our digital and physical worlds. Significant challenges remain in display design, rendering, vision, tracking,
March 2024
, CEO, OTOY
Join Jules Urbach as he presents his vision for the future of GPU- and AI-driven rendering and how it will impact gaming, visual effects, media, design, and art into the 2030s and beyond. He'll discuss the roadmap for OctaneRender and The Render Network, the industry’s first blockchain-distributed GPU
March 2024
, Head of Digital Strategy, WME (Endeavor)
, Chief Content Officer and EVP of Production, Metaphysic
, Director, EAB Production
, VP, AI Research, NVIDIA
As artificial intelligence continues to reshape industries, its influence on Media & Entertainment is both transformative and profound. This panel explores the intersection of AI and the Media & Entertainment industry, delving into how cutting-edge technologies are revolutionizing the creative process, from
March 2024
, Solution Architect, Moment Factory
Discover how Moment Factory leverages the potential of OpenUSD and NVIDIA technologies to elevate their collaborative pipeline, igniting a cultural transformation within their studio. Delve deeply into the insights gained from projects that explore the use of digital twins for multi-modal installations
March 2024
, Director of Photography, Brett Danton
Learn how to use Omniverse to produce cinematic-quality content, using lighting physics and cameras inside a 3D world that aligns to a physical world, with the use of digital twins. We'll demonstrate how the quality of the path-traced lighting and working form a cinematographer's point of view, and the
March 2024
, Director, Omniverse Rendering & Materials, NVIDIA, NVIDIA
, Director, Advanced Rendering and Materials, NVIDIA
In this talk we'll take a brief tour of the existing materials ecosystem and reveal the strategy for the AOUSD Materials Working Group to enable seamless interchange of complete, physically based materials in OpenUSD, based on MaterialX. We'll describe what the future of complete physical
March 2024
, Senior Director of High-Fidelity Physics Simulations in Omniverse, NVIDIA
OpenVDB is the Academy Award-winning industry-standard data structure and toolset used for manipulating volumetric effects. Hosted at the Academy Software Foundation, OpenVDB is used throughout the visual effects industry for simulating and rendering water, fire, smoke, clouds, and a
March 2024
, Principal Systems Engineer, 7thSense
, Senior Vice President, Show Systems Technology, Sphere Entertainment Co.
, Senior Vice President, Studio Core Technology, Sphere Entertainment Co.
, Sr. Product Marketing Manager, Live Media Solutions, NVIDIA
, Vice President, Playback, Sphere Entertainment Co.
Sphere is a next-generation entertainment medium that's redefining the future of live entertainment, allowing the foremost artists, creators, and technologists to create extraordinary experiences that take storytelling to a new level, and transport audiences to places both real and imagined. The venue is
March 2024
, Vice President, Research, Meta Platforms
Telepresence has the potential to bring billions of people into artificial reality (augmented, mixed, and virtual reality, or AR/MR/VR). It's the next step in the evolution of telecommunication, from telegraphy to telephony to videoconferencing.
March 2024
, CTO and Co-Founder, Runway
, Chief Content Officer and EVP of Production, Metaphysic
, Product Manager, Cuebric
, VP of Developer Relations, NVIDIA
, Founder, Lore Machine
Dive into the heart of innovation with our dynamic panel discussion that explores the transformative impact of generative artificial intelligence on the creative industries. Learn from our panel of AI experts as they discuss their insights on the technology and their commitment to artist rights and credits
March 2024
, Executive Director - Visualisation Technology, ZeroLight
, CEO, Masterpiece Studio
, Director of Global Business Development, NVIDIA
, Founder and Managing Editor, Radiancefields.com
, Founder, PitchFWD
Generative AI is giving us new tools for instantly creating stunning digital content. Extended Reality (XR) is providing limitless virtual environments and 3D workflows with an insatiable appetite for consuming that digital content. The intersection of Generative AI and XR promises to be nothing
March 2024
, Distinguished Engineer, Autodesk
, Distinguished Architect, Graphics, Autodesk
Autodesk is a major contributor to the Universal Scene Description ecosystem, including the Hydra rendering framework. We'll describe our Hydra-based viewport system and the Storm and Aurora render delegates. Storm, a high-performance rasterizer originally open-sourced by Pixar, has received