Latest in Content Creation / Rendering / Ray Tracing
12 sessions
March 2024
Someday soon, our everyday prescription eyewear will be enhanced with AR displays, cameras, and other sensors. This technology will enable unprecedented levels of integration of our digital and physical worlds. Significant challenges remain in display design, rendering, vision, tracking, …
March 2024
Join Jules Urbach as he presents his vision for the future of GPU- and AI-driven rendering and how it will impact gaming, visual effects, media, design, and art into the 2030s and beyond. He'll discuss the roadmap for OctaneRender and The Render Network, the industry’s first blockchain-distributed GPU …
March 2024
As artificial intelligence continues to reshape industries, its influence on Media & Entertainment is both transformative and profound. This panel explores the intersection of AI and the Media & Entertainment industry, delving into how cutting-edge technologies are revolutionizing the creative process, from …
March 2024
Discover how Moment Factory leverages the potential of OpenUSD and NVIDIA technologies to elevate their collaborative pipeline, igniting a cultural transformation within their studio. Delve deeply into the insights gained from projects that explore the use of digital twins for multi-modal installations …
March 2024
Learn how to use Omniverse to produce cinematic-quality content, using lighting physics and cameras inside a 3D world that aligns to a physical world, with the use of digital twins. We'll demonstrate how the quality of the path-traced lighting and working form a cinematographer's point of view, and the …
March 2024
In this talk we'll take a brief tour of the existing materials ecosystem and reveal the strategy for the AOUSD Materials Working Group to enable seamless interchange of complete, physically based materials in OpenUSD, based on MaterialX. We'll describe what the future of complete physical …
March 2024
OpenVDB is the Academy Award-winning industry-standard data structure and toolset used for manipulating volumetric effects. Hosted at the Academy Software Foundation, OpenVDB is used throughout the visual effects industry for simulating and rendering water, fire, smoke, clouds, and a …
March 2024
Sphere is a next-generation entertainment medium that's redefining the future of live entertainment, allowing the foremost artists, creators, and technologists to create extraordinary experiences that take storytelling to a new level, and transport audiences to places both real and imagined. The venue is …
March 2024
Telepresence has the potential to bring billions of people into artificial reality (augmented, mixed, and virtual reality, or AR/MR/VR). It's the next step in the evolution of telecommunication, from telegraphy to telephony to videoconferencing.
March 2024
Dive into the heart of innovation with our dynamic panel discussion that explores the transformative impact of generative artificial intelligence on the creative industries. Learn from our panel of AI experts as they discuss their insights on the technology and their commitment to artist rights and credits …
March 2024
Generative AI is giving us new tools for instantly creating stunning digital content. Extended Reality (XR) is providing limitless virtual environments and 3D workflows with an insatiable appetite for consuming that digital content. The intersection of Generative AI and XR promises to be nothing …
March 2024
Autodesk is a major contributor to the Universal Scene Description ecosystem, including the Hydra rendering framework. We'll describe our Hydra-based viewport system and the Storm and Aurora render delegates. Storm, a high-performance rasterizer originally open-sourced by Pixar, has received…