Streaming Real-Time 3D Graphics for VR and AR from Edge Networks
, Envrmnt by Verizon
, Envrmnt by Verizon
, Envrmnt by Verizon
Augmented and virtual reality have a baseline for low latency and high-fidelity graphics, which forces users into long install times and longer downloads. We'll explore how Envrmnt built a pipeline for streaming 3D mesh data, textures, animations, and more. We'll review our platform for delivery, distribution, and real-time updates that scales to hundreds of thousands of concurrent users using AWS and CUDA. We'll share architecture and configuration that enables us to serve our users. 1) Learn how to create a 3D asset workflow that scales to hundreds of millions of users and can change specifications on the fly. 2) Create a fast, flat asset pipeline that allows dynamic ingest. 3) Design by evolution Use big data analytics while constructing games and assets that allow us to find the most optimal routes for construction, compression, and delivery during a stream.