Get a technical overview and primer of VR and AR streaming techniques. What real-world benefits can XR streaming provide over local rendering? What are “motion-to-photon latency,” “judder,” and “simulator sickness,” and why is XR streaming far more challenging than 2D video or desktop streaming? How are VR and AR streaming different? We’ll take a walk through the various streaming approaches and strategies being developed and outline their pros and cons vis-à-vis different devices and use cases. We'll then introduce NVIDIA's Cloud XR SDK, and describe both how it works and how you can use it. We'll conclude with a look at the future: Where is this technology heading, and what XR streaming experiences can we look forward to in the not-too-distant future?