Creating a Real-time, Photoreal Ramen Shop in Omniverse
, Director of Real-Time Content Technology, NVIDIA
, Senior Art Manager, NVIDIA
Highly Rated
See how 10 technical NVIDIA and freelance artists around the world used Cinema4D, Zbrush, 3ds Max, Substance Painter, and Omniverse Create to create a photorealistic, cinematic ramen shop — a virtual world for ramen lovers everywhere. First we'll cover multi-app, multi-user design collaboration, enabled by the Omniverse platform. See how the artists used Omniverse Connectors to work simultaneously between their favorite apps to simplify modeling, texturing, and scene building. Then see the magic of Omniverse Physics emerge — adding smoke, fire, and water throughout the scene ... no animation required.