Several 3D scans taken by Vanessa of historical sites were used as scenarios–including locations in Portugal, Brazil, and the USA. The artist then added custom lighting, camera movements, and animations to the characters. Scans of museum sculptures (Asian Art Museum in San Francisco and the MET in New York) were also added as characters, in addition to the artist’s floating ceramic heads.
Some frames from the 3D render are then modified using the Stable Diffusion open-source photoshop plug-in by Christian Cantrell. The transformed frames are used as guides for Ebsynth software (AI style transfer with optical flow) and a new animation is compiled with After Effects, merging 2D painting with 3D animation. Finally, a different kind of animation was created using Deforum.art open source code, which is based on Stable Diffusion and makes AI interpolations.
The prompts used for the AI modification merged the artistic styles from Remedios Varo, Odilon Redon, and Ernst Haeckel to create a new aesthetic on top of the initial images.