UNREAL ENGINE CITY OF BRASS MULTI_APPLICATION OMNIVERSE WORKFLOW
You will learn how to bring your multi-app workflow into NVIDIA Omniverse using USD. In this video SirWade takes you through a creative workflow that begins in Unreal Engine with the City of Brass environment which is free in the Unreal Marketplace. Using Nucleus and Omniverse collaboration you will see how to live sync Unreal Engine, use Autodesk Maya to create new assets, Omniverse Create to visualize and add plants and how to use Adobe Photoshop to update textures live. Omniverse Nucleus maintaining sync between all the applications creates an entirely new and immensely flexible creative workflow.