NVIDIA Omniverse Upgrades To DLSS 3.5 Ray Reconstruction Today
NVIDIA Omniverse USD Composer is a fully customizable app for OpenUSD world-building that allows users to assemble, light, simulate, and render large scale scenes collaboratively, locally and online.
Previewing content in the viewport, even with high-end hardware, can sometimes offer less than ideal image quality as traditional denoisers require hand-tuning for every scene.
With DLSS 3.5’s new Ray Reconstruction, the AI neural network recognizes a wide variety of scenes, producing high-quality images during preview significantly reducing the amount of time normally committed to rendering scenes, often hours.
NVIDIA Omniverse and the USD Composer app — featuring the Omniverse RTX Renderer — specializes in real-time preview modes — with ray tracing inferring and producing higher-quality previews while building and iterating.
The NVIDIA Omniverse DLSS 3.5 upgrade with Ray Reconstruction is available now, making preview viewports more accurate, and fully rendered scenes even more realistic and immersive. Enable it by opening “Render Settings” under “Ray Tracing,” then opening the “Direct Lighting” tab and ensuring “New Denoiser (experimental)” is turned on.